It was giving Sarge more of an alien look than we wanted. In the case of the above image, we liked the overall armored feeling of Sarge, but weren’t gravitating to the segmented arms. Compared to the rest of the Crew, we also wanted to feature a much heavier and imposing character design. We knew right away that Sarge would both have piloted and autonomous modes. This was an early sketch by DEISIGN Studio that captured the direction and look we wanted to go with Sarge. Sarge animation test by Animation Mentor alumnus, Thomas Janson. Open the helmet and you can tackle subtle acting shots. With the helmet closed, Sarge is perfect for physical and action oriented shots. With Sarge we wanted a character that straddled the line between body mechanics and acting. In the case of Aia and Jules, it was to develop feature level characters for acting and dialogue, while Dozer, Hatch and Blip were more focused on VFX and creature animation styles. In developing each character for the Crew, we had a specific role for them to fill. We worked with artists from Spain, Turkey, Canada, the United States (east and west coast), and Australia in the creation of the Crew. Artella allowed us to easily collaborate with artists from all over the world as we developed Sarge and the rest of The Crew. We utilized the Artella platform to make the collaboration process seamless. Working with artists from all over the world is something we strongly believe in. Keep reading to get a glimpse into the major stages Sarge went through, from concept to final character rig! The character rig creation process at Animation Mentor is incredibly collaborative. Sarge is now available for students in Classes 3-6, and to alumni. When adventuring in deep space, it doesn’t hurt to have an armored friend along for the ride. Sarge can both be operated as an autonomous robot, or can be piloted by Aia or Jules. Sarge is the final character rig included as part of “The Crew”, a spacefaring group of adventurers that includes Aia, Jules, Dozer, Hatch, and Blip.
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